AI Insights · Timothy · July 2025
Top 5 Card Battler Apps on iOS in Europe: Q2 2025 Performance
Explore the performance trends of the top card battler apps on iOS in Europe during Q2 2025, highlighting key metrics like downloads, revenue, and active users.
In the second quarter of 2025, the card battler genre on iOS in Europe saw varied performance across the top applications. Here, we explore the key metrics for the leading apps based on data from Sensor Tower.
Pokémon TCG Pocket experienced notable fluctuations in weekly revenue, peaking at around $3.4M in late April. Downloads began at 87K and gradually decreased to about 39K by the end of June. The app maintained a high number of active users, starting at approximately 2.7M and ending the quarter at 1.9M.
WWE SuperCard - Wrestling Game showed a consistent revenue pattern with a high of $168K in mid-April. Downloads remained fairly stable, with a slight peak of 2.5K in late April, while active users hovered around 11K throughout the quarter.
Magic: The Gathering Arena saw an increase in revenue, reaching $136K in mid-June. Weekly downloads remained consistent, averaging around 3.5K to 4.9K. Active users grew slightly, peaking at approximately 37K in late June.
Hearthstone experienced revenue highs of $166K in late April. Downloads ranged from 5K to 8K, while active users saw a decline from 122K to about 106K by the end of the quarter.
MARVEL SNAP had fluctuating revenue, with a peak of $105K in early June. Downloads varied, reaching a high of nearly 6K in early June, and active users decreased from about 120K to 89K over the quarter.
For more detailed insights and data, visit Sensor Tower's website.